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Job Description
[Specific business content]
・ Planning and execution of company-wide test strategy
・ Standardization of test process
・ Verification of test automation and introduction to product team
・ Support for efficiency improvement of QA work of product team
・ Other work that supports quality assurance by engineering
[Main development technology stack]
Client technology: Unity, C #
Server technology: PHP, Ruby on Rails
Cloud: Amazon Web Services (AWS), Google Cloud Platform
Version control: GitHub
Project management: ClickUp
Development PC: Mac
Requirements
Empathy for WonderPlanet's mission Experience in developing clients for consumer games, PC games, and smartphone games
・ Those who can make things with user thinking
・ Those who can communicate with others and work on a wide range of tasks
・ Those who have strong aspirations and curiosity as engineers
・ Those who actively participate in study sessions and technical events
Job Position | Game Engineer |
---|---|
Type of Job |
Full Time |
Annual Income | 3,500,000JPY ~ 6,000,000JPY |
Location | Tokyo Office / 5-23-7 Higashigotanda, Shinagawa-ku, Tokyo Gotanda Fujikoshi Building 5F |
Working Time |
Flextime system (core time 11: 00-17: 00) Standard daily working hours: 8 hours |
Trial Period | Yes |
Holiday |
Complete weekly two-day system (Saturday, Sunday)
|
What's on Offer |
Welfare and in-house system
|
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Company Information
WonderPlanet Inc.
Developing and publishing native game apps for smart devices.
Number of Employees
145Company Features
No Dress Code
In-house Development
Access
Sakae-Machi Bldg. 11F, 3-23-31, Nishiki, Naka-ku, Nagoya, Aichi, 460-0003, Japan
See On Google Maps